At first glance, the visuals in FIFA 2003 are not much different from those seen in World Cup or FIFA 2002. However, a few hidden gems enhance FIFA 2003's visuals nicely. Such examples included the addition of the current score and the team logos superimposed on screen after a goal at the center of the pitch, and the automatic replays of each goal and infraction shown at the end of each half. These new visuals make the game feel like it is being watched from a television on ESPN or some other sports network.
While these visuals are nice, they seem to some with a price. Other features found in previous FIFA editions such as ritualistic dances after scoring a goal and frivolous festivities upon winning a championship are surprisingly absent in this edition. Celebrations occur in a much more conservative manner.
These visual differences aside, FIFA 2003 still harnesses some exciting graphical capabilities. Details are abundant in the believability of characters, locations, and action. Each of the 24 stadiums available in FIFA 2003 is unique and true to their real life counterparts. The same goes for the players. Facial and body features seem accurate for the bulk of each teams roster, which is quite an accomplishment considering there are over 10,000 available players.
Probably the most exciting addition in FIFA 2003 is the powerful audio, made possible by the reactive spectators and FIFA's signature announcer. Spectators respond dramatically to the action on the field, cheering on their favorite team and changing attitudes depending on the current situation of the match. Certain teams may even hear specific chants that are actually yelled during a real life match. John Motson makes yet another appearance in the FIFA announcers booth as he and newcomer Ally McCoist deliver seamless commentaries throughout matches.