As a judgement on the racing quality here,
Ford Racing doesn't score that poorly. It works on several levels. The Career Mode is fun, and lets you work through championship seasons to earn different cars. Each set of races gives you a new car, stock and untested. You then have a chance to practice a track, qualify for placement and race. At the end of each race, you're scored and awarded in cash. Most events are free, but others require an entry fee to participate. This whole progression becomes cooler when you start exploring the Body Shop, where you can modify a car during any season. Modifications are standard, and include brakes, tires, engine and some aerodynamic mods that seemed more appropriate for an F1 game. The decision to save money for events or spend it on the car is a fairly easy one after you try out the Body Shop. Races that were way hard or that you won by a hair are almost too easy once you buy some of the custom options, but luckily you start over each season. That way, you build up a car and then switch out for the next series of races.
After you open up all the cars (there's even a truck) in Career Mode, taking them out for a Single Race or Time Trial is fun. This lets you try different tracks or cars, but only cars you've opened in Career. Head to Head is the split-screen multiplayer mode, and really plays off the Single Race Mode design. Most of the game is racing through Career, and that's short lived if you're any kind of gamer. Opening up the cars can be cool, and I wish they would have given you a garage or way to keep playing favorites in Career. But, the structure is nice if a little linear, and if you've played every other PS Racer on the market, Ford Racing doesn't entirely disappoint with gameplay.