The opening movie had me convinced I was mistakenly reviewing some Warner Brothers' game, as I watched a backlot scene all too familiar from Animaniac cartoons. But, this is actually the Namco lot, it seems. Pac-Man and friends are gathered to battle for the Mini-Game Cup, only to find the Ghosts have stolen the cup and locked themselves in the VIP Lounge. So, with no recourse but to win enough mini-game contests to buy passage into the lounge, Pac-Man and his friends start a game.
The actual Pac-Man Fever section of this game is in a boardgame setting, each player taking turns, sometimes triggering events on the board that might affect other players or augment the number of tokens a player has stored away. There are many instances where triggering an event can have a negative effect on the player unlucky enough to walk onto that particular square, but more often than not, moving around the board is a way to leverage your lead or gain one by knocking back your opponents. After all players have had a chance to take a turn, a mini-game determines the next move. Before even stepping onto the board, you can choose from one of three board themes and also select the game length. Length is not so much about time as just the size of the board you'll be traversing. Once on the board, each theme comes with certain mini-games, but the bottom line is that to really win big, you have to beat the other players in mini-games. Up to four people can compete, and for those spaces left open, the CPU fills in. Strategy in each game is different, and human players will tend to be better at some games than others. Still, there's an equalizer waiting for all the players on the board, where certain squares put even the most inept gamer in command. Send other players back, take away tokens from some or all of your competitors, and add multipliers to your score for the next turn.
Almost everything is fair game, and once the board game is finished and one of the players is declared a winner, you'll have all your credits added up to find how many tokens you'll take away from the session. Using these tokens, you can purchase mini-games, and once you buy every single mini-game you'll be able to get your VIP pass and try to get the cup back from those nasty ghosts! Plus, you can come back and play just a single mini-game with friends if you've purchased it or stage a small competition made up of your favorite mini-games.