Controlling cars through the tracks takes some getting used to, mostly due to a latency in when you turn the wheel and how fast the car responds. To its credit,
Toy Story Racer does have several degrees of turn and when you figure out how to anticipate the track's curves, control is fairly nice. The brake button won't even be used, and you're doing something wrong if you try. It's pedal-to-the-carpet for 3 straight laps on every track, and better hope you don't hit the back of another car and come to a complete stop. This feature, along with the draggy slowdown caused by hitting the edge of a track, is irritating but easy to avoid. On at least a few of the narrower tracks, mostly found in the Street Racing stage, avoiding other characters is really hard. At least one powerup, the 'Sticky Tire,' is helpful in making tight corners and getting past other drivers. Other powerups include a Snail that slows you to a crawl, an Anchor that actually stops you completely and the required 'go fast' powerup in the form of a Star. Each of these affects you for a limited time, and in the case of the good powerups, it's rarely enough time to make a difference if you're really behind in the race.
The Toy Story brand will be enough to make kids out there long for a copy of Toy Story Racer but if you're reading this as a buying decision for a kid, consider Walt Disney World Quest: Magical Racing Tour for GBC. It too is a kart-racing game, and although it suffers from a silly name, it shows Toy Story Racer to be the almost average racing experience it is. For kids who just want to race as these characters, Toy Story Racer delivers. There's plenty of eye-candy here, but I wish more time had been spent on modes, characters, tracks and cars. As it is, only the Toy Story fanatics should consider this one a buy or rent.