Ninja Gaiden 3: Razor's Edge has the look of a Team Ninja game. The animation work is excellent and the character models look, well, like Team Ninja characters. The men (particularly Ryu) are ripped and possess what is quite possibly a body fat percentage of less than 1%. The women, well... they're Team Ninja women. They are implausible combinations of the following factors: they are incredibly powerful and agile, they possess soft faces, they are ruthlessly violent, and of course, they all have torpedo breasts that seem to run on their own physics engines. The gore has been returned to Ninja Gaiden II's level. Ninja and fiend alike are decapitated, halved, and reduced to two legs and a pelvis. The blood sprays and the viscera splatters. Environments aren't terribly interesting by design, but they are no less fun to traverse, thanks to Ryu's incredible agility.
Ninja Gaiden 3: Razor's Edge has essentially the same sound design as last year's game; it was fine last year, and it's fine now. Troy Baker's voice roles tend to sound interchangeable with each other, so if you've played a game with him in it, you'll know what to expect from his Ryu Hayabusa. Just about every human enemy in Ninja Gaiden 3: Razor's Edge has a cockney accent, so get used to them cursing you out when you lop off a limb. Sound effects are disgusting; while I can't say that I know exactly what the clashing of steel on bone sounds like, the impact in Ninja Gaiden 3: Razor's Edge is grisly enough for me to accept. The music is decent without being anything spectacular; that being said, there's a ton of heavy metal shredding that I don't really recall being in previous games. It doesn't matter, though -- it fits well enough.