Okay, so you want to know if conquering those little icons is any fun, right? The answer is probably a mixed bag for strategy fans. On one side, there’s good depth in the sense that
Ravenmark: Scourge of Estellion comes with two large campaigns, each containing at least 10 chapters, plus a starter campaign with five chapters. A third full-length campaign can be purchased for an additional $1.99, and there’s a fourth promised soon, also as an in-app purchase. This means that you won’t run out of game any time soon, especially considering that competitive players can strive for good/better/best marks, depending on how they perform. On the other hand,
Ravenmark boils down largely to using unit types effectively in a classic ring of "elemental strengths," where spears beat cavalry, which beats archers, which beats infantry, which beats spears...
The interesting aspects of Ravenmark come down to unit placement, relative strength and speed of each type, and the ability to form up into larger groups. Turn order, which is basically about speed, makes for more strategic possibilities, but matching strong and weak elements is truly the key to winning. And once you get the elemental piece down pat, much of the other complexity in Ravenmark becomes like the story: A nice thing for players looking to bask in the gameplay, but hardly a necessity. Understanding how to position units, especially when they are grouped into Deuce (two units) and Trine (three units) formations is essential. What special formations lack in maneuverability, they gain in battle abilities and toughness. It’s always easier to flank these formations and pick them off, but woe betide the force caught in a pincer between powerful forces.