There are some problems with
Michael Phelps: Push the Limit, that's for sure. To start, there's a problem with the system that determines what place you came in during a race. Sometimes the announcer will say "4th!" while a giant "5th" sign hovers over your lane. I thought it was funny the first time, because I figured it was a one time thing, but this glitch seems to pop up quite often.
The more serious problems are, of course, the ones that affect whether you can actually complete the game. It seems that if you bend too far for the starting position, you'll trigger an accidental dive. You could be sitting there motionless, but your character will just dive on in. Then there's the swimming itself. It would be nice if the game would help you find the correct motions that it wants. After all, you could be an expert swimmer, but the motions aren't the same if you're standing up and mocking the motions. Most people swim horizontally, just in case there was some confusion. So if I'm not doing the front crawl correctly, I don't know if I need to raise my arms higher, swing them out, or what. And the tracking in this game is not that great to boot. So you could be doing the motion perfectly and consistently, and suddenly the game will just decide it's not happy with your performance whenever it feels like it.
Push the Limit is fun in the way that all games can be: it makes you laugh with (and at) your friends. But that kind of thing doesn't make a game great. This game really didn't have to be so terribly difficult, and it could have saved the problematic front crawl for later on to make things easier to get into. It could have just fixed it too. This is one game that just doesn't make you want to move around more because of the frustration. But don't be so sad, at least I made it through this entire review without one "push the limit" pun!