As previously mentioned,
Divinity II: The Dragon Knight Saga features two huge games rolled into one package. In addition to a re-mastered version of
Divinity II: Ego Draconis, you can also play through its expansion,
Flames of Vengence. Both games are playable from the Main Menu, so if you're only interested in checking out
Flames, you can jump right in without the need to play through
Ego Draconis first. The only thing you're losing is the option of taking the same character through both quests.
You begin Ego Draconis as a newly recruited Dragon Hunter, an order of warriors whose purpose is to keep the world of Rivellion dragon free. Of course, you're meant for more than simply hunting down dragons. About half way through your adventure, you're granted the ability to turn into a dragon and saddled with the destiny of becoming a Dragon Lord. The story is as cliché-ridden as they come, but still manages to entertain. Rivellion is full of secrets and it is incredibly easy to get lost in its mythos if you feel like taking the time to read every book, scroll or tombstone you come across.
Flames of Vengence is a direct follow-up. Although each game is its own self-contained adventure, knowing what happened in the first game will help a bit. Of the two, Flames is slightly more enjoyable. It's a shorter adventure and unlike Ego Draconis, quests always seem to move you forward in some way. Quests aren't tossed in just for the sake of content, which is a problem in Ego Draconis. There's also more variety in quest design, cutting away some of the original's repetitiveness.
Although both games offer different content, the core gameplay is largely the same. The Dragon Knight Saga is as traditional as RPGs can get. It's high fantasy in the mold of D & D, so it should appeal to fans of more traditional RPGs. As you travel around the world, you'll take on quests, kill enemies and loot treasure chests. Everything is state-based, giving tinkerers a lot to play with. There's also a really interesting Mind Reading ability to play with. At any time during a conversation, you can opt to read someone's thoughts. You lose XP each time you use the ability, though you can sometimes uncover incredibly useful information, building a neat risk/ reward structure.
Speaking of conversations, you'll encounter numerous NPCs throughout your quest. Most of the characters you encounter are quirky in their own regards and inject a bit more life into the world around you. Every conversation is built around conversation trees that are supposed to have some impact on the world. Unfortunately, the impact rarely goes beyond allowing you to participate or skip certain battles. It's an okay option, though it is so inconsequential I eventually lost interest in the system.