Customization is probably the best feature going in
Faery: Legends of Avalon. Abilities are attached to physical upgrades, which are awarded every time you level up. Each accoutrement offers both active and passive abilities, ranging from increased defense to combat augmentations. Although the system doesn't leave much in the way of personal taste (you may want better dodge, but not want a cat tail on your character), it's still a really neat feature.
Faery attempts to add a little more depth to it's story sequences by tossing in a conversation system similar to Mass Effect. Responses are mapped to a wheel, indicating various conversation choices. There are "good" and "bad" responses, though neither really dictates your character's standing within the world. Instead, each determines whether or not certain characters like you. If they like you, they'll help - it's as simple as that.
The system is refreshing and lets you explore reactions without some arbitrary comment suddenly condemning you to a certain "moral path." At the same time, it's a bit underwhelming. Other than cutting you off from an ally, it never felt like what I was saying had any real impact on anything. At times, it even feels like you're being forced to take the "good" path, otherwise I'd have to face additional hardships. It makes sense from a philosophical perspective, but there should be some balance.
Faery: Legends of Avalon is a interesting little offering. There are a few interesting things going on under the hood, indicating the game is aiming for something just a little different. At the same time, there's a noticeable lack of understanding about what makes these elements fun in the first place. Faery is a good attempt, but falls short in execution, especially considering the asking price.