Kaptain Brawe: A Brawe New World sticks to the basics, point-and-click goodness. It knows the kind of game it is trying to be and does it well. Clicking on an item-of-interest pulls up a set of icons that can be anything from Use/Pick Up, to Look At to Talk To, and judicious use of all available options with the inventory items you pick up will get you through the game. Though, that kind of gameplay is rarely necessary since it is pretty obvious what you have to do at any given step.
I did find that there was a bit of pixel-hunting involved at times, and those parts of the game tended to slow down the overall experience, but those were few and far between. An early example occurred in the game's first location, aboard your ship. I had gotten everything together that I needed to in order to translate a French user manual for the ship's robot into English, except apparently a translation disc. After going over the entire ship several times, it wasn't until I tried clicking on a coaster under a tea cup (not the tea cup itself) that I found the missing component. It was a little frustrating to find an issue like this so early in the game, but ultimately, there weren't too many events this bad.
Kaptain Brawe: A Brawe New World is a fun adventure game that any fan of the classic 90's titles will love to pick up and play. The game doesn't take itself too seriously, and because of that the absurdity of a space-aged steam-punk universe fits perfectly fine... in a strange sort of way. This game is worth at least the demo's download, but after the first few scenes, most adventure gamers are going to want to buy the full package.