The great thing about Let's Draw is its understanding and focus on its audience, younger kids. Presentation is sharp enough to be attractive, but never overwhelming. Much of the emphasis is placed on kids who can't read yet, but still want to play games. Text is used sparingly and replaced with symbols or, when possible, audio.
Drawing exercises are accompanied by voiced instructions. The concept is great, but used in the wrong spots. Spoken step-by-step directions when drawing are great, but when used alongside a step-by-step visual, it seems a bit redundant. Then again, redundancy is always a good thing, though navigating menus are probably more in need of voice instruction. Menus are designed well, so kids should be able to find their way around. At the same time, some require just enough drilling down that some sort of non-text directions might help.