All right, real quicklike for those of you curious: If you already own the PS2 version of
Silent Hill 2,
Silent Hill 2: Restless Dreams is a rental at best. The added adventure is short and the tweaks are minor. However, for those of you who don't own the game already, this Xbox release of the game is definitely superior to the PS2 version. It still didn't grip me quite the way that the original game did, but
Silent Hill 2: Restless Dreams is a solid adventure nonetheless.
It's hard to talk much about a game like this without giving away salient plot points, so a brief rundown is all that can really be said. You are James Sunderland, a man bereaved by his wife's death three years ago. Which makes the receiving of a letter from said wife very bizarre, and of course James sets up to discover just what's going on in the sleepy town of Silent Hill. The omnipresent fog is back, and you'll once again be fighting to figure out just what's going on as you fight to defeat the enemies and puzzles in front of you.
Silent Hill 2: Restless Dreams sports a real-time 3D world, which means that it's rare that you're locked into the obnoxious camera angles of the Resident Evil series. Instead, the omnipresent evil is that of the fog, which forces you to swim in it and barely make out what's mere feet ahead of you. It's creepy, effective, and very cool.
The core gameplay consists of the requisite enemies and puzzles that you've come to expect from the genre. The puzzles are usually pretty solid, lacking the random try-everything-with-everything mentality that many other games have, and while the solutions are occasionally from left field, they generally feel pretty solid. Combat is plenty solid as well, although it's damned near trivial on the easier difficulty settings. And the plotline is convoluted, as always.
It's hard to say more without giving away parts of the game. The game itself isn't that long, spanning a dozen hours or so, but this is one of those games that definitely doesn't need to drag on for forty hours to tell its story. And, in the grand tradition of Silent Hill, this game sports multiple endings, which occur depending on the decisions that you make throughout the game. Figuring out how to get the different endings is often the greatest puzzle of all.
Silent Hill 2: Restless Dreams's biggest 'bullet point' is the addition of a new scenario. Originally intended to be almost as long as the main game, the side story realistically only takes a couple of hours at the long end to complete. Still, it's a nice little addition, one of the things which makes the Xbox version superior to the PS2 release.