Avenue Flo has everyone's favorite dashing diner owner stepping outside of her restaurant in order to help her friend and roommate, Quinn, in a crisis for the biggest wedding the town has ever seen... the wedding of Ms. Big, actually. It seems that several disasters have happened and if the lady is to get hitched without a hitch, Flo will have to not only collect the 99 butterflies that have escaped, but also help the baker make the cake, get the wedding dress repaired, find Ms. Big's poodle and even do some flower arranging. The biggest problem Flo faces is finding out who is trying to ruin the wedding and who stole the wedding rings.
Avenue Flo is split up into three neighborhoods, and each one has a set of shops and people involved in the wedding. Once Flo completes all of the tasks in a particular area, she takes the subway to the next one and starts off on a new set of puzzles to solve. What is interesting is that the game's puzzles aren't all inventory-based. Instead, there are quite a few mini-game styled puzzles that block Flo's path, and it is these mini-games that add a lot of value (including replay value) to the overall product.
One of the puzzles has Flo working a beading machine for Ms. Big's dress. The beads are fed into the machine in a specific order and you need to find the right path along the pattern to lay those beads. Another puzzle has you arranging pet supply products in boxes so that everything fits together nicely, while another has you rearranging clothes on a rack so that no two of the same type or color are next to each other (e.g. pants are not next to pants and a red clothing is not next to another piece of red clothing). There are quite a few of these puzzles, and while I found them all enjoyable, there were a couple that got a little annoying before I was able to finish them off (most notably, the aerobic rhythm game). Unfortunately, only six of these games become available to play outside of Avenue Flo's Adventure Mode.
These six include Bead Machine, Clothing Display, Pet Supply Puzzle, as well as one where you have to find the right chicken (based on colors and shape) in a flock, one where you have to perform a Simon-styled sequence by clicking on the found chickens in the order that they cluck. This last unlockable activity, Dough Ball Rolling, has Flo having to guide a giant pizza dough ball around the cruise ship the wedding is taking place on. In Activity Mode (where these unlocked activities can be found), not only are more levels available than what were played in the game's story, but there is an increased pressure of time that determines your final score.