For lack of a better description, the Al-Revis Academy is the Hogwarts of the
Mana Khemia universe... or at least it was. With the power of Mana weakening, the school comes tumbling down to the lower world. A handful of teachers and students are able to keep the place going, but the decline in Mana also meant a decline in alchemists. What's an alchemy school to do when there aren't many alchemists to train? Open its doors to new, non-magical courses.
For the most part, Mana Khemia 2: Fall of Alchemy plays much like the first game, or really any Gust-developed RPG. Playing as one of two characters, Roze or Ulrika, you travel through a character-unique story, fighting enemies, gaining levels and participating in other RPG-specific activities. Where the Mana Khemia series differs from other games in the genre is its unique school-based structure.
Gameplay is based around time-scheduled activities. Each "week" you are assigned a series of Lessons consisting of various activities. Meeting certain conditions earns you a grade. If you are able to get a satisfactory grade, you are rewarded with "Free Time" once your Lessons are completed. Free Weeks open up character events and jobs, giving you an opportunity to get to know your party members. Developing friendships is a key aspect of the game's crafting system and unlocks new items.
Lessons and Free Weeks are book-ended by Story Events. As the name suggest, these events open up the next section of the story. Each character follows their own path through the story. Rather than simply offering a different viewpoint, each offers a slightly different overall experience. Ulrika is one of the school's few remaining alchemists and wants to become a powerful alchemist so she can bond with a Mana once it hatches from its egg. Roze, on the other hand, is one of the school's non-magical students and is only at the school because he's forced to be there.