The story is pretty mediocre, but I suppose you could label it as classic at this point in time as well. In the opening scene, a montage of conspiracy-laden images is flashed across the screen: aliens in newspaper clippings, a Masonic square, the compass symbol, and articles about things in the water. Ford, the main character, tells us that he knows the truth behind it all, because he was there. Unsurprisingly, you find that Ford works for a secret government agency. But wait, there's another secret agency that's trying to fight your secret agency! It doesn't feel nearly as deep or immediate as the story in the
Splinter Cell games. No, this story feels like it was cobbled together from a dozen different popcorn flicks. Though the time frame is set in the present (one clue to this is the fact that the airport level has an announcement stating that liquids must be placed in a one quart bag), the story does little to engage you into feeling this could really happen.
The Conduit is your classic, solid shooter. Ford has a high-tech armored suit and futuristic weaponry. You'll pick up new weapons and upgrades along your way. There's nothing particularly new here, even if you count Ford's essential floating orb puzzle-solving device, the ASE. There are hidden quotes that can be found on the walls and hidden data disks to discover, but unless you like patting yourself on the back, there's not much motivation for one to collect these. Well, you can find at least one hidden George Bush quote, but if you want the same "chills up your spine" factor, you can simply look up one of the many sites dedicated to those quotes.
Online multiplayer is also present in addition to the Story mode. It offers another set of standard games like Capture-the-Flag and Free-For-All type games. It seemed to take a while to get a full game set up, but when the game was up and running, everything went smoothly.