Like I said above,
Pipe Mania keeps the core mechanic of the original game intact, but offers enough variety and new features to really bring it into the modern age and keep things interesting.
The basic premise has a grid with two pipes. One is the place where the flooze will come out, and the other is the destination for the flooze. On the side of the screen is a queue of pipe pieces (straights, elbos, cross-overs, etc.) that you must place to guide the flooze to the end of the map. The longer the pipe that you send the flooze through, the more points you score.
Throughout the game, you will find obstacles show up on the map (things that cannot be destroyed by putting a pipe on it), while other squares will grant you more points if you can get the flooze to go through it. And to make things more interesting, some levels will have attacks go after your construction (more on that later).
There are several gameplay modes: World, Classic: Normal, Classic: Hard, Bonus: Match, Bonus: Spin, Arcade Normal and Hard, and Versus.
World Mode is the game's story mode. Here, you will take on the role of Junior and his sister Fawcett who have to travel across seven different worlds in the hopes of becoming good enough plumbers to take down Buffalo Bonzo, an evil cowboy plumber.
The Classic Modes let you replay the original game with the original mechanics and original levels. I have to say, it was really nice to go back and play the game as I remember it from back in the day.
Meanwhile the Bonus Modes are puzzle modes with very specific solutions to the board given the pipes in the queue and the Versus Modes let you go up against another player. There are a couple of options under that mantel. Quick Clear puts completed pipes you create on the opponent's board, while Charge N Blast lets you charge up attacks by speeding up your flooze, while World Score puts your scores on an online leaderboard.
Arcade Mode has the board scrolling across the screen, and your job is to keep the pipes so that the flooze stays on the screen.