Facebreaker is nothing more than a stock fighting game that lacks kicking and weaponry. Instead, this is a very off-beat, cartoony boxing title that has an extreme arcade feel to it. Conventional wisdom will say that fighting games have developed into a fistful of button-mashing and the need to learn five-button combos that need to be timed perfectly to defeat your opponent. With
Facebreaker, some of that is true, but it's at a slightly lower level than most fighting titles out there.
There definitely is a lot of button-mashing in Facebreaker, and this is the part of the game that gives me the biggest annoyance, to the point where my hands start to cramp up and my knuckles hurt. It's not necessarily the fact that you have to rapidly press buttons, but more the fact that you really only have to hit a few buttons, and there aren't any true crazy combinations to master. On one side, this is great for newcomers and those out there that don't like to play games from the fighting genre because of the steep learning curve. But on the other side of the coin, it sometimes feels like there is no skill involved when playing Facebreaker... unless that is just the way it seems because I'm so bad? It could be.
Facebreaker is also a game that lacks a lot of personality. It's pretty cool how the player models' facial features change based on how badly you pummel them (or get your own snot knocked out of you), but there aren't that many modes of play to bounce between to hold a lot of interest. Offline, Facebreaker has only a few modes of play. You can hop into a quick Fight between two players or Brawl For It All, if you're playing alone. Here, you'll take on a series of boxers in succession, coming at you at different difficulty levels. You'll also be able to have a Couch Royale, where two to six players can play in a winner-stays-on tournament, vying for the most trophy heads. Oh, did I mention that beating characters will allow you to hang their heads on your trophy wall? Pretty hilarious.
Facebreaker also has Xbox Live support. While the actual gameplay is great over Live, with little to no noticeable lag, there are some concessions. Unfortunately, a player can simply disconnect when about to be defeated and there isn't much in the form of repercussion to the player, aside from the ability to report them to XBL. Unlike defeating them outright, you won't be able to keep their trophy head either. A cool feature is that players can, however, play with their created characters (even with your own Game Face on them), and defeating them will have their actual bloodied-up heads on your wall. You can also download and upload characters, and players can vote online to see who came up with the best created fighters. Unfortunately, like its offline counterpart, the Xbox Live modes are limited as well, with standard fights or an Online League feature, which allows for multiple players to get down and dirty in a tournament.