Don't look for Nanostray 2 to offer lots of slick CG movies; it's down-and-dirty action all the way here. The Adventure mode does offer a few scripted sequences that outline the story, but then you'll slide right into the level. The eye-candy is all in the way each level is designed. Unlike a straight vertical- or side-scrolling game, Nanostray 2 offers close to a 2.5D perspective at times. The comparison I'd make is to the classic Einhander from back in the old, old days. Players of this classic will remember its shifting perspective as your ship went through twists and turns that changed the orientation of the screen from vertical to side and back within a few minutes. This, and the variety of enemies in Nanostray 2, shows a real commitment to be creative and find a true visual style. Too many games of this type are content to regurgitate the same ships from level to level and throw in a new boss with the hope you won't notice. Nanostray 2 pulls out the stops and what it lacks in overall length, it makes up for in depth.
The quality visual production extends to sound and music. Cues around sound are a big part of gauging what's happening in another part of the screen when your eye is trained on incoming enemy fire. The musical themes change for each level and become a distinctive part of what makes that level stick in your head.