I mentioned earlier that the extent of fancy mechanics for
Mega Brain Boost is tapping and touching. If you were enamored of games that included nifty touch devices like writing or drawing, you may be disappointed. The extent to which all that is necessary is challenged by
Mega Brain Boost, since it eschews all the fluff and sticks to solid content. Every game utilizes the touch-screen control for tapping to select objects. You'll spend plenty of time stabbing at the lower screen while watching for clues or reactions on the top screen. The downside of not having a more creative use of the screen real estate is that
Mega Brain Boost can feel a bit repetitive. Among the games included in this collection, you'll find plenty of variety. Sure, there are a few that simply vary on a theme, but it still feels fun. All the controls are responsive and the prompts on the screen make it easy to tell right away what you're required to do in order to drive up your score. It would have been nice to see more interesting use of the touch-screen controls for some pushing, sliding, or other mechanics. All the same, there is plenty of entertainment here in a neat package that is tailor made for the DS.
The entertainment value of a training game is hard to quantify. Do we really just have an artifact of the same movement that is pushing kids to read when they're two and speak a foreign language at five? Is there some bolstering of the overachiever syndrome as kids play this game and feel like they're becoming smarter and better prepared for life than their counterparts? What's scarier, the kids or the parents believing that... All the brainpower in the world never prevented someone from being a dork, having clogged arteries, or being lonely. At the end of the day, kids need social engagement as much as they need healthy, right-brain development. Training for the brain is a great pastime and it sure is better than eating sugary cereals or reading sappy teen romance novels. Whether this is revolutionary gaming or just an indicator of society's obsession with making kids faster, smarter, and stronger remains to be seen. I'm not smart enough to weigh in yet on these hefty issues; I'm just trying to count how many little colored balls are bouncing around on my DS screen...