The best thing to say about
Godzilla Unleashed: Double Smash is that it will fulfill the dreams of monster fans everywhere and offer some great play with a buddy. Picking faults with almost any game is easy, but let's focus first on what is done well here. The multiplayer action is where things are implemented best, with easy options to host or join a new game. Playing with only one card is pretty much the de facto option, although there is an available two-card mode for multiplayer. The difference between the two isn't clear other than the fact that at the end of the single-card play session, someone will take home the cartridge. Kind of ruins the fun for the other guy, eh? The split-screen play is well adapted to multiplayer, and the idea to install flying monsters on the top screen while ground monsters rule the bottom is inspired. The gameplay is smash, smash, smash. Each monster in multiplayer is expected to keep up his end of the bargain (Mothra may be a girl, actually... she did have those babies) and destroy as many enemies as possible. Various breaks in each stage on the way to a boss will require some timed button presses to unleash monster combos and destroy specific targets. At the end of a stage you'll battle a boss - very impressive to look at, but not very strategic. The oddest thing about
Godzilla Unleashed: Double Smash is that the bosses aren't unlockable for play at any point, even though they are drawn from the Godzilla universe. The other strange thing is that the box shows about 15-20 characters from the Godzilla universe, but only 10 are playable in the game. Talk about a bait-and-switch...
The single-player game, in Story Mode, plays exactly like the multiplayer. This tips you off to the fact that Godzilla Unleashed: Double Smash is much more fun and rewarding with two players. If you can have someone helping you, why not seize the opportunity? Trying to play both characters wouldn't work, so you end up controlling one and having about half as much fun. You can tag in a second character for no particular reason other than the fact that some monsters have an edge in boss battles. The distinction between the two Story Mode settings, Endurance and Survival, is pretty ephemeral. In both you try to defeat enemies and stay alive long enough to unlock a new character and reach the end of each stage. The timed button-press challenges are cute the first two or three times but get old after a while, especially once you realize that the combos aren't just a quicker way to destroy your target but the only way. Bosses usually have a similar one-sidedness about them and just require the right placement for your character or timing for your special attacks. If the battling and destruction is too much for you to handle and you need a break, there are some nice extras for your viewing pleasure. Listening to music from the game is fine, but looking at biographies of each monster is a definite perk for fans. This and the gallery of characters from the game that you can manipulate and view from different angles is a blast. Cheat codes have their own section filed under "Extras" as is the rage today.