With this being an action/adventure type of game, you're often watching the back of your character. A small handful of the gang from Soul Calibur are here, but unfortunately, they have looked better, (and I know I may be speaking blasphemy) even on the Gamecube. This game has a case of the jaggies for sure. It even appears to worsen when you're in Co-op mode. Though there a lot of new enemies and monsters to fight, they repeat very often during each level. Skeleton wave after skeleton wave, dragon, then skeleton wave - the surprises are few and far between. At least the cut-scenes were a nice surprise with semi-animated line drawn artwork. If you're expecting a gorgeous CG opening, however, you'll be disappointed.
Levels are small and feel closed in. What is a grand hall in one stage is a rocky crevice in another. What is a room in one stage is an arena in another. You get the idea. Level design overall seems pretty plain with few embellishments. This means it's pretty easy to find "secret" switches and the hundreds of identical vases you need to break, but well, it's pretty uninspiring.
The music has the general feel of the Soul Calibur series, but lacks spirit. Background music doesn't get in the way, but it's not really great either. Characters have their signature grunts and yells, but nothing particularly new. Your forecast calls for a random loop of "Die!" "Ha!" "Now!" with a chance of short victory one-liners at the end of the day.