The style of play here is nothing new to fans of the series, but we never get tired of quality FPS titles.
Medal of Honor: Heroes 2 breaks the bar set by previous versions and provides some truly innovative multiplayer elements. The ability to jam out with over 30 friends may seem like a foregone conclusion to PC gamers, but consoles - handheld or otherwise - have come late to the online multiplayer space. Who doesn't get excited about joining a large fight in progress and having the frenzy of battle raging around you? The main single-player mode has that quality, so why should multiplayer have to make huge sacrifices? Clearly the hardware and development skill has come of age and games like
Medal of Honor: Heroes 2 showcase how the PSP is truly a "Next-Gen" system. The large-scale action is only available in Infrastructure Mode, but you still can get up to seven players together in Ad Hoc Mode. These aren't really "modes" since they only relate to
how you connect with other players.
What you play is identical, divided between three categories. The Deathmatch is so old by now, it must be called "Your daddy's Deathmatch," so we don't need to dwell on that. Run around, shoot people, try not to get shot. Forming a team to play the same way doesn't seem like it would be that much more exciting, but it is. Navigating the game world randomly gives way to moving in squads, trying to crowd the opposite team or ambush them strategically. Not having a great means for communicating on the system is a drag - it will be great when voice chat is completely integrated with this type of game and mostly into the system. The third style of play is a variation on Capture the Flag called Infiltration. This feels like a Deathmatch plus some additional challenge. It's fun and adds a bit more challenge for those players that want to move beyond strictly running and gunning.
The strength of the multiplayer is sufficient to provide almost all the gaming action a person could need. How awesome it is to see that Medal of Honor: Heroes 2 includes a robust single-player experience, something the series has done very well. Those of us that care a great deal about how much fun we can have alone in a dark room in the palm of our hand (okay, that didn't come out right...) are all about the solo experience. Medal of Honor: Heroes 2 provides an easy ramp-up in difficulty that moves you gradually from training to taking on serious enemies. The primary objectives in each level are realistic for players of almost any level to achieve, with a few exceptions. The secondary objectives are difficult or hidden away, so they appeal to more core gamers or those playing through for the second and third time. The checkpoint system reduces the frustration if a primary objective eludes you, and the option to save at the end of a level is also available. There is a clear story you work through during the game and exploring the different locations behind enemy lines is exhilarating. Using different weapons isn't as fun as on the systems with motion control, since there isn't the same physical feedback. The variety of weapons and the realism of controlling heavy artillery is excellent. The design of the entire game is really without peer and even though there are some limitations imposed by the hardware, the Medal of Honor: Heroes 2 experience is preserved on the PSP without much lost in translation. The one mode that would have been great fun is the on-the-rails shooter experience filed under Arcade Mode on other systems. Why the developers didn't implement this is a mystery and a loss for the players.