Nothing has really changed about the game's visuals, which is a great thing since I really liked the bright, cel-shaded look of the original. Characters have their own small traits, like a praying mantis with prosthetic limbs made of sticks, which give them a small bit of personality. The grid-based maps are presented from an isometric point of view and are every bit as colorful as the characters. However, the color scheme is still a bit too bright and it is really easy to lose units if you take a quick glance before making a move. It doesn't do anything to hurt gameplay too badly, though it does hamper the ability to quickly make decisions based on unit positions.
Audio is pretty good, though it is limited mostly to background music that is oddly reminiscent of what you would expect to hear during an episode of Pee-Wee's Playhouse. Characters "speak" during mission briefings, though in a warbly bug speak. This is usually an easy way to annoy players, though the tones are downplayed enough that they sound kind of cool.