Taking place sometime after
Final Fantasy XII,
Final Fantasy XII: Revenant Wings follows Vaan and Penello's adventures as sky pirates. During one of his many searches around Invalice, he and his small crew come across an ancient air ship that reawakens and takes Vann to Lemures, an undiscovered, floating continent. He soon meets the continent's winged inhabitants, the Aegyls, and becomes entangled in a plot that could destroy the world... or, at least that's the general direction. Even though the story has a more light-hearted feel than other
Final Fantasy games, it is really hard to follow. The general approach is good and fits with the game's "younger" approach; yet, there's an attempt to combine a deep, twisting plot while avoiding many of the elements that make them interesting in the first place.
Although the system seems tailor made for the genre, there aren't that many real-time strategy games available for the system. This alone makes Revenant Wings an appealing experience. For the most part, it does a good job at replicating the core RTS experience while making it accessible to more people. The system is streamlined and moves relatively fast. Each character's role on the battlefield is clearly defined with each having a specific job.
You can also summon Espers to fill your ranks. As you play through the game, you'll earn resources that you can then spend on Espers. Each Esper requires a different amount of resources, so you can decide to pull out the big guns or rely on a bunch of smaller guys. Espers also have elemental abilities, adding a "paper-rock-scissors" strategy to the mix.