When I heard "
Speedball" in a list of games to be reviewed, I was excited to get some hands-on gameplay. Then, I found out that it was
Speedball II. I was familiar with
Speedball from way back in the day, on some Commodore computer; it may have been the Amiga, but I would hazard to say this one was all the way back on my C64. At any rate,
Speedball was an excellent game back then, whereas
Speedball II tried to build upon the original and, somehow, ended up with something less than
Speedball, in my opinion.
Speedball II added team management aspects and offered a more complex scoring system that
should have made things more fun, but actually made the game harder to follow.
The basic concept in Classic Speedball II is fairly simple. Imagine the natural progression of football or soccer, as the audience's attention span is shortened by Attention Deficit Disorder and as everyone's thirst for blood and violence continues to increase. What you end up with is Speedball, a game where the players wear armor and the ball is, essentially, a high-tech cannonball. This ball is so heavy that a perfectly viable strategy is to throw it to an opponent, then clobber them while they're stunned, take the ball back from them and keep running down the field. When you arrive at your opponent's end of the arena, there's a goal and a goalie, much like you would expect in soccer. Get the ball into the goal to score points. Simple, no?
Well, it would be simple, if the scoring was constant. As it turns out, however, there are things you can do with the ball on the field prior to scoring a goal that will change the value that the ball will get when you score a goal. Additionally, there are ways you can charge the ball up to make it a weapon that your opponents can't hold on to, enhancements you can pick up... it gets complex.
The main draw of Speedball was its bullet-fast pace; this was lost a little bit in Speedball II. With the release of Classic Speedball II on Xbox Live, however, this speed is back... sort of. You can get the fast gameplay if you select the original graphics in the Options menu. The original sprite-based graphics brought a tidal wave of nostalgia back for me, but, more importantly, returned the fast pace that is expected for a game with speed in the title. If you play with the new 3D graphics turned on, it looks better, without question, but it simply doesn't play as frantically as it should.
There are different modes of play in Classic Speedball II. You can jump in and just play a quick game, if you like, or you can play in a Knockout, League, Cup or Practice. If you're looking for a real challenge, Knockout is ruthless... lose one match and you're out. If you don't want to actually play the game, you can play League Manager, where you just make the executive decisions, upgrading players, transferring in new players and switching players to different positions. Player management is an important part of Classic Speedball II, so it might be a good idea to use this mode to practice your team management skills.