PC

  News 
  Reviews
  Previews
  Hardware
  Interviews
  All Features

Areas

  3DS
  Android
  iPad
  iPhone
  Mac
  PC
  PlayStation 3
  PlayStation 4
  Switch
  Vita
  Wii U
  Xbox 360
  Xbox One
  Media
  Archives
  Search
  Contests

 

S.T.A.L.K.E.R.: Shadow of Chernobyl

Score: 88%
ESRB: Mature
Publisher: THQ
Developer: GSC Game World
Media: DVD/1
Players: 1; 2 - 32 (Online)
Genre: Action/ First Person Shooter/ Online

Graphics & Sound:

Instinct tells me that I should be writing a lot of bad stuff about S.T.A.L.K.E.R.: Shadow of Chernobyl. It is not the best looking game, nor is it the most technically polished... yet the ambition exhibited by the game is on a scale rarely attempted, making it something you have to play to really understand.

Bleak is probably the best way to describe the game's world, though at the same time, it doesn't quite capture what the game is about. The feeling you get while viewing the crumbling buildings and decaying plant-life lends a downright creepy atmosphere - something that is augmented by the constant ticking of your Geiger counter. Perhaps even creepier is that some of these locations are pulled from the geography surrounding the Chernobyl plant.

Adding to the "real world creepiness" is a healthy dose of survival horror and science fiction. Some of the areas in the game are filled with all manner of mutations, from skinless dogs to mutated inhabitants.

On a more technical side, S.T.A.L.K.E.R. is on par with Half-Life 2, if not a little below. The texture work and models are really good and complimented by nice lighting and other special effects.

As you explore the zone, the ambient audio fits the overall mood perfectly and never fights for your attention. If you want to hear it, you'll hear it - but it is just as easy to let it drown out as you let off a few rounds with your weapons or listen to the constant ticking of your Geiger counter.


Gameplay:

S.T.A.L.K.E.R.: Shadow of Chernobyl is a hard game to explain. I'm tempted to label it as simply "Oblivion with Guns", but that wouldn't quite capture what S.T.A.L.K.E.R. really is. Initially the game feels like any other FPS. You walk around tight corridors shooting things while all manner of mutated enemies jump out at you. But the deeper you get, the more open the game becomes. Corridors do not feel quite as tight and your surroundings become much more open.

Despite its open feel, S.T.A.L.K.E.R. follows a basic, linear progression. Missions are doled out by the locals. Most are store-based and, unlike Oblivion, there aren't as many "filler" missions to drag things down. Instead, everything is interconnected and feels important, no matter how mundane it may seem.

You are the Marked One; an amnesiac loner stuck in the exclusion zone surrounding Chernobyl, the site of the nuclear disaster in 1986 and, according to the game's story, again in 1989. This second explosion created a mutated wilderness filled with all manner of monsters, faceless soldiers and other oddities. The main plotline takes about 12 or so hours to complete, though there are multiple, optional side-quests that add length. There are also multiple endings which feed off decisions you make during the game.

A bulk of the story is hard to figure out, namely because it tends to show more than it tells. I actually preferred this since it allowed me to experience more of the story rather than have it explained to me; at the same time, anyone looking for a tight narrative may be disappointed.

The main point of the game is to simply survive the harsh, mutated wilderness in front of you. You are not a one man army who can take on everything in your way; you are one person who has to figure out a way to make your way in the world. Where do you go? Who do you trust? These are all questions that pop up throughout the game and each choice comes with consequences. If you join one group, you gain another as an enemy. Choices even go as far as making you decide when to engage members of rival groups since they will hit back hard at you and your faction - removing help you might need later on. There are plenty of "shoot and move on" moments, though most of the game is about careful, smart play.

There are times where even the environment is out to get you; some areas are still contain a massive dose of radiation (which can blind and harm you), while other areas even play with the gravity and physics around you.

Multiplayer options are around for those who want them, though there's nothing particularly outstanding about it. All of the featured modes are standard to the genre, though the maps featured in the game are pretty good and lend themselves to entertaining matches.


Difficulty:

Depending on who you are facing, enemy A.I. is amazingly smart and diverse. Human enemies will find the best vantage point for an attack, often times flanking you or sneaking up from behind. Some will even hunt you down, which adds a bit of a "jump" factor, especially when coupled with the environmental audio.

Many of the mutated enemies you come across also use tactics, though on a more limited scale. Most rely on a pack mentality and will use their numbers as their primary tactic. At the same time, if you vastly outpower them, they will scatter and run like roaches when the lights come on.

As far as the actual gameplay goes, S.T.A.L.K.E.R.: Shadow of Chernobyl hits a good sweet spot. The interface is good, though it assumes that you know what functions are a little too much. It is nothing you will not learn eventually, though it does add a bit of awkwardness to the initial learning curve. Success comes with smart play while taking a more straightforward "Doom approach" can quickly land you in a difficult situation.


Game Mechanics:

As you travel around the zone, your main goal is to collect rare and powerful artifacts. Some can be traded to NPCs to complete quests or earn other rewards, while others can be equipped, granting your special abilities. You'll also have an arsenal of weapons at your disposal - ranging from machine guns to rifles.

The coolest thing about fire weapons is that there is a bit of unpredictability to the whole action, lending to the previously mentioned "smart play" aspect. The object isn't to fire large streams of bullets at opponents, but to instead make every shot count by keeping with tight, accurate shots. The result is gunplay that feels more authentic and realistic.

Adding to the survival aspect, your inventory is limited by weight, so you really have to be selective about what you take with you. In addition to carrying around weapons, you also have to worry about making room for health packs, radiation meds and even food, which you need to eat in order to keep your strength up. I was not sure about the eating aspect at first, and I'm still not completely convinced it is necessary, but at the same time it does add to the overall feel.

Most of S.T.A.L.K.E.R.: Shadow of Chernobyl's problems are technical in nature. Running the game under Vista, I encountered several minor issues, like quick loads not reloading or random crashes. A patch was introduced not long after release which fixed many of the problems. However, I suggest installing the patch before your first play since it corrupted my save file. Even after the patch, there are still noticeable gameplay problems, such as broken side-quests.

S.T.A.L.K.E.R. is an ambitious game that deserves to be played. Technically, it has its issues, though the mixture of genres and scope of gameplay makes up for it.


-Starscream, GameVortex Communications
AKA Ricky Tucker

Minimum System Requirements:



Windows XP/Vista; Intel Pentium IV 2.0 GHz or equivalent; 512 MB RAM; 128 MB VRAM; 10000 MB HDD Space; Broadband Only (Online Play)
 

Test System:



Windows Vista; Intel Core 2 1.6 GHz; 2 Gig RAM; INVIDIA GeForce Go 7600 256 MB VRAM; 120 Gig HDD; Broadband

Nintendo DS Konami Classics Series: Arcade Hits Sony PlayStation 3 The Elder Scrolls IV: Oblivion

 
Game Vortex :: PSIllustrated