In addition to character building, it seems Silverfall tries to distinguish itself in the graphics department as well. It's puzzling as to why they chose to apply a cel-shading type of style to this game. It just doesn't seem necessary. Usually you’ll never have the camera close enough to tell the difference, as the game is a bit unplayable in the closer views. When you do take a break to examine your character, you may notice jagged shadows and odd diagonal lines running across things. It's a graphics engine that makes you say, "Why?"
You might not observe these quirks if you keep Silverfall's graphical settings low. Your first priority will probably be getting the game to run smoothly, anyway. The game displays a bit of jittery-slowdown on any setting. It can happen simply while you're walking through a town. As much tweaking and settings downgrades as I tried, I couldn't fully eliminate the jerky running my characters displayed. Perhaps a better rig would help, but mine supposedly meets the recommended specs.
I'd love to be able to tell you the sound makes up for it, but in that department, Silverfall doesn't stand out either. When you begin the solo campaign, there's a very dramatic and very repetitive track that plays while you fight your way through the overrun city of Silverfall. If first impressions are everything to you, it might make you run. Gratefully, the music for the rest of the game isn't as bad, and a few tracks have an eerie appeal to them. Some NPC's do speak to you, and there are a few decent performances. Outside of the speeches from the NPC's, the grunts and yells of combat are a bit mediocre.