Because last year’s Zone Control Batting system scored so strongly, this year’s
MLB 07: The Show puts the focus squarely on the pitcher. A two part system targets the pitcher; the first part is the Pitch Command System, the second is the Improved Pitch Mechanics. The Pitch Command System places each pitcher’s pitches on the face buttons in order from strongest to weakest, and it also allows the player to gauge the pitcher’s confidence level from pitch to pitch as the pitch is leaving his hand. Pound the plate with more strikes and watch the pitcher’s confidence meter get stronger. How does this help? The confident pitcher’s fastball will travel faster than Pete Rose laying down $20 on the Reds, while his curve will break with more drama than the finale of
American Idol.
The second part of the Improved Pitch Mechanics is called Adaptive Pitching Intelligence. During the game, the catcher will read the situation and will suggest a pitch that might help you get ahead in the count or close out a batter with a key strike. The catcher gives you the pitch and a location where you should try to throw it. Of course, you can waive his decision and choose another pitch, but the easy money is on establishing that good pitcher/catcher relationship, taking the receiver’s guidance, and delivering the proper pitch where he is expecting it.
MLB 07: The Show also provides very cool tools to judge the umpire and whether he’s got a tight strike zone, or one that’s just right. While admirable on the outside of the box (in the fine print defining game features …), this is actually a tough feature because unlike real players who have a book on different umpires, the MLB 07: The Show player has to really bear down during the first few innings to discover what the umpire’s tendencies are. This can be particularly hard because you never want to feel like the umpire jobbed you out of a big inning (or the other team into one).
The game has other new control features that determine such things as a fielder’s arm strength and whatnot, but they really aren’t as important as the ones listed above, especially since the game itself often determines how hard a ball is thrown based on the fielder’s position to the base.
MLB 07: The Show for Sony's PSP benefits from a narrow market. Perhaps that's why the framerate lags were allowed to stay in the shipping version. If you can get past that flaw, or if you simply have to have baseball on your own PSP, then you can either buy last year's game (really cheap, too) or lay down some scratch for this game that's actually very deep and fun to play.