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Mystery Case Files: Ravenhearst

Score: 89%
ESRB: Not Yet Rated
Publisher: Big Fish Games
Developer: Big Fish Games
Media: Download/1
Players: 1
Genre: Puzzle/ Adventure

Graphics & Sound:

Mystery Case Files: Ravenhearst is a downloadable game from Big Fish Games. At about 73 MB, the game downloads pretty quickly. The other side of that downloadable convenience is that Ravenhearst is not very complex graphically. There are no environments; rather, the game is a series of puzzles. The screen is utterly littered with dozens of objects, out of which you must pick a list of things in order to progress. The artwork in these screens is pretty first rate; Big Fish uses a combination of drawn art with still photographs to represent very accurately the different items you are looking for, as well as the static locations in which these things are to be found. The objects are clip art provided by Jupiter Images. Once you've found all the items on a set of screens, you are given a torn up sheet from a diary to reassemble. The diary page is a graphical representation of the entry; the artwork in these diary entries is also first rate - they are pencil sketches of the evolving mystery at the Ravenhearst Manor.

Big Fish Games holds down the megabytes by keeping the graphics fairly simple, but they make up for it in audio files, which require less space. Provided by Somatone, the sounds are rich - a cat screeching, a bird squawking, a door creaking, and an effects-modified woman's voice all inspire mystery and intrigue. My (real) cat had a heart attack every time the cat screeched in the game. Big Fish doesn't skimp on the music either - it bears all the sorrow and enigma of a 100-year old love affair gone terribly wrong. The music and effects loop after about 30-40 seconds; but because they are effective and professionally done, somehow the looping isn't all that annoying. It doesn't take terribly long to complete a screen puzzle, so you don't have to listen to the looped music and effects for long - each screen has its own set of effects.


Gameplay:

The puzzles are structured around the story of Ravenhearst Manor. The Queen of England (yep, that's right) has sent you a letter asking you to investigate the strange occurrences at Ravenhearst and solve the mystery. To do that, you must reassemble Emma Ravenhearst's diary, which has been torn up. In order to reassemble Emma's diary, you must first find all the "clues" in several rooms in the house. The clues don't really have anything to do with the story. In the living room, for instance, you might need to find a cake, an egg beater, a cat, and so on. The object here is merely to find all the objects and complete the puzzle; you won't need a cake, an egg beater, or a cat to reassemble the diary pieces. Once you've found a number of clues, you will be given a puzzle screen where you reassemble the pieces of the diary page, something like reassembling a torn note or page in the CSI games.

The map screen gives you a series of tabbed folders, each representing an area in the house. You can choose to search for clues in any of several areas - the first, second, and third floors, the garden, the tower, the attic, and the basement. Some of the rooms are locked with crazy puzzle locks - and these puzzles do connect to the story, because Emma's lover Charles Dalimar put them there to keep her trapped in the house. The lock puzzles are whimsical but logical - and if you can't figure it out, you can put in a call to headquarters (click on the phone at the bottom right of the screen) and skip the puzzle. The only penalty is a loss of allowed time to complete the puzzle.

While I am accustomed to playing adventure games that have wildly elaborate graphics, environments, and puzzles that are attached seamlessly to a deeply entrancing storyline, Mystery Case Files: Ravenhearst, in spite of its departure from these conventions, is really surprisingly fun. It is a casual adventure game in all the best possible ways. I was totally taken with the perceptual challenges the game offers. A psychologist I know told me (in an effort to disparage computer and video games) that humans don't learn anything substantive playing video games. Well, whatever - my powers of observation were markedly enhanced after seeking and finding objects in the Ravenhearst screens.


Difficulty:

Mystery Case Files: Ravenhearst is not difficult, but it is a great challenge. The find-the-object puzzles exercise one of humanity's craziest and greatest traits: the ability to shift perceptions. Whether you're trying to work yourself out of an abysmal depressive emotional slump (is the glass half empty or half full?) or find your keys (I always put them here. Okay, maybe they are in the freezer.), the human ability to shift perceptions and reorganize assumptions is one of our greatest and our most maddening characteristics. Ravenhearst's screen puzzles make the most out of this skill. And what's best about it is that the solution to the puzzles are invariably in your head - retread your head when you can't find the object and it will magically appear. That's all you need to do. However, if you can't adjust your head, Ravenhearst has a hint system: you get five hints to help you earn each diary page. Once you are given a diary page, you drag the torn pieces to the spot they belong; you opposite click on the piece to turn it around. Since the drawing in its entirety appears on your palette, you can fairly easily match the piece to the page.

Game Mechanics:

The game mechanics in Msytery Case Files: Ravenhearst are profoundly simple and work famously. Every function is mouse driven. You can access the diary at any time, and you can leave a room and go to another at any time by clicking on the "map" icon. When you locate an object in the screen puzzle, you simply click on it and it disappears into your bag. If you click too quickly (i.e., random clicking all over the screen just to see if you can hit an object) the game will give you a warning and knock five minutes off of the time you have to earn each diary page. In the door lock puzzles, you will occasionally need to grab and drag an item. The game saves automatically when you exit - there is no need to save your game at all. You can adjust music, environment, and effects volumes, and you can play in "Detective" mode, which is timed, or "Relaxed" mode, in which time is kept but you don't have to beat the clock. I played Relaxed mode, because, well, I need to be relaxed.

Mystery Case Files: Ravenhearst is by no means a fancy game or a next-gen 3-D extravaganza. But it's a really good puzzle game. It would be ideal if the screen find-the-object puzzles were connected to the story in the same way the door lock puzzles and the final puzzle are connected, but on the whole, Ravenhearst kept me occupied happily for a few hours. For an easily downloadable game, Ravenhearst is good stuff.


-Doc Holliday, GameVortex Communications
AKA Valerie Holliday

Minimum System Requirements:



Windows 98/ME/2000/XP; Pentium III 700 MHz; at least 128Mb RAM; mouse
 

Test System:



Microsoft Windows XP Professional; 1.8 GHz AMD processor; 1 GB RAM; NVidia GeForce 7800 video card with 256 MB DirectX 9.0c Compatible; Creative Audigy 2 sound card DirectX compatible; 52X CD/DVD-ROM; mouse

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Game Vortex :: PSIllustrated