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Sid Meier's Civil War Collection

Score: 90%
ESRB: Everyone
Publisher: EA Games
Developer: Firaxis Games / Breakaway Games / Origin
Media: CD/1
Players: 1 - 8
Genre: Miscellaneous/ Strategy

Graphics & Sound:

Sid Meier's Gettysburg! originally came out in 1997 -- Antietam! not long after -- and it shows. The graphics in the game are quite simplistic, especially in Gettysburg!, where there are basically two types of infantry: Confederate and Union. Antietam! changes that up a bit, with some distinguishable groups, especially on the side of the Confederacy, whose troops didn't wear a completely standard uniform at the time. The game is basically pre-rendered 2D sprites on semi-3D backgrounds, which can be rotated at 45 degree increments, but do not support fully flowing camera angles. The unit animation is extremely jerky, with only a couple of frames of animation per unit, and while it's not terrible, it certainly looks old.

A note must be made of the movie viewer, which simply didn't work on my system. Whatever codec it needs, it doesn't seem to install. No great loss, to be honest, but it is somewhat frustrating.

The sound fares better, fortunately. You can hear the stomping of the horses, the charging of the men, and the firing of the guns and cannon as the battles wear on. The game occasionally picks a speaker to play a sound in and doesn't bother changing it when the view changes, which is somewhat disconcerting -- positional audio it ain't -- but that's a minor problem, easily fixed by selecting another unit. The voiceovers for the various scenarios in Gettysburg! are also nice, helping you get into the swing of the game as you progress through the various missions. The music is sparse, generally playing only on the menus, and the battlefield has the stark and simple sounds of real combat, with no lilting soundtrack. This can go both ways in terms of appreciation, but I for one found that not having music during the battles made me feel that little bit closer to the reality.


Gameplay:

After recently reviewing Waterloo: Napoleon's Last Battle, a game which uses the same engine as Gettysburg! and Antietam!, I figured that if Waterloo was an 'easy' game to figure out, these two would be downright impossible. Turns out that my fears were greatly wrong. Even a non-grognard like myself managed to pick up the titles in the Civil War Collection quickly, and soon enough I was commanding the Union and the Confederacy around and having them blow the bits out of each other. The games walk the fine line between accuracy and playability, and end up being enjoyable to those who aren't hard core historical strategy buffs.

Sid Meier's Civil War Collection is a compendium of two games, plus a sort of bonus mini-game. The two full games are Sid Meier's Gettysburg! and Sid Meier's Antietam!, with South Mountain as the smaller 'bonus'. Both of the main titles have more than enough gameplay to last for days, and all together, the pack is practically inexhaustible in its entertainment value.

The best one to start with is the first (release-wise, not historically), Gettysburg!. After you complete the tutorials -- which aren't required, but are highly recommended -- you can choose to either engage in a number of stand-along scenarios, or attempt to play the entire battle. Instead of actually simulating the entire battle at once, however, Gettysburg! has you romping around throughout the different scenarios, tallying your progress as you go and changing the outcome as it progresses. You can play from either side, and the battle unfolds before your eyes as you command the troops around.

The interface is amazingly clean, and quite easy to get the hang of. You click on a unit, then drag with the left mouse button to show where you want them to move. Clicking on a set of buttons lets you choose their formation, and you can have them wheel around when they get to their location. Regiments automatically turn to face enemies if they're only being attacked by one group, however, so you don't have to be terribly anal about the directions that you point your units into. You can use commanders to move more than one regiment at a time, putting them all into various formations that can facilitate trouncing the enemy or quick progression down a road.

Every unit has a number of statistics about it -- the experience of the people in it, their morale, and their general effectiveness. Putting a unit in the woods will definitely help defensively, but it will lower the moving speed. You can hide infantry in wheat fields, which has a great strategic effect. And so on.

The scenarios range from the short and sweet to the long and drawn out, and vary just as much in their difficulty. It's certainly possible to 'win' Gettysburg! from either side, even if that's not what happened historically. Winning is done by counting victory points, which come from the destruction of units and the holding of strategic locations. This holding must be for an extended period of time -- if it keeps trading back and forth between the sides, the battles will continue until something more decisive happens. Battles generally centre on these locations, which is as it should be.

Sid Meier's Antietam! is basically a new location for the same game, although there are some subtle graphical improvements, such as the addition of more unique uniforms mentioned earlier. This time, the main campaign doesn't do small scenarios -- you end up simulating the whole battle at once. This requires considerably more machine than the small skirmishes do, but anything relatively modern shouldn't have much of a problem with the battle. You can also play separate scenarios instead of the grand campaign. Expect to get trashed if you play as the Confederates -- with a 3:1 manpower ratio against them, even the more experienced troops don't really stand a chance, especially if the Union side has free reign.

The South Mountain scenarios are not quite as detailed in their scope, but still entertaining, as you fight on the slopes in Maryland. There's good fun to be had here, too, just not as much as in the other two.

You can also play these games multiplayer over the Internet, although not many folk are still around playing these. Expect to spend a lot of time on a multiplayer battle as well -- these suckers aren't short.


Difficulty:

Thankfully, most of the difficulty in these games comes from the actual situations, and not trying to control the game. Gettysburg! is the easier of the two games, as the situations tended to be a little more fair. Antietam!, on the other hand, is absolutely hellish for the Confederacy, and considerably simpler for the Union. If you don't want to participate in the huge campaigns, you can always do separate scenarios. The enemy AI is quite adjustable, and you can change their behaviour with some simple selections to keep the game fresh. Everyone from a green recruit to the genre to a full-fledged grognard should find a challenge here.

Game Mechanics:

Controlling the various units is simple, and the tutorial does a fairly good job of explaining the various commands available. Antietam! is better in this regard, explaining to you why you can't do certain things. Commanding large groups by using commanders takes a little getting used to -- you have to move the commander first, then select the formation you want, which is somewhat counter-intuitive -- but it's easy enough once you know what you have to do. The combat engine is solid and realistic, with units routing and skirmishing better in the woods and so on. The menus are dense, but easy enough to understand. I wish that the games came with printed manuals, but this is a budget rerelease, so the PDF manuals will have to do.

Fans of historical battle simulations could do much, much worse than picking up a copy of Sid Meier's Civil War Collection. The problem is that most fans of the genre already have these two games. But anyone who, like me, was intimidated by the presentation and concept of these games should immediately go and pick these titles up -- they're very easy to get into, and very hard to put down. Any fan of the strategy genre, historical or not, should check this package out. There's sure to be something they'll enjoy in it.


-Sunfall to-Ennien, GameVortex Communications
AKA Phil Bordelon

Minimum System Requirements:



Win9x, P133, 32MB RAM, 140MB HD Space, 1MB Video Card, 4x CD-ROM, sound card, keyboard, mouse
 

Test System:



Athlon 1.1GHz running Win98 SE, 512MB RAM, GeForce 2 GTS w/ 32MB RAM, SoundBlaster Live!, 8x DVD-ROM

Windows Capitalism II Windows Command and Conquer: Yuri's Revenge

 
Game Vortex :: PSIllustrated