SOCOM: Combined Assault’s single-player campaign takes place in the fictional country of Adjikistan. Missions include both primary and secondary objectives that range from eliminating a specific target to intelligence gathering. For the seasoned
SOCOM player the layout is familiar, though how you go about completing the missions has changed.
For one, missions are no longer confined by the storyline; instead you can choose your progress, allowing a little more flexibility. This not only helps to open the game up a bit, but offers a little more breathing room. If you’re having trouble on a mission, you can usually try another and perhaps pick up some experience that will help you on the other mission. However, some objectives require that you complete other missions before unlocking. In addition, your progress in SOCOM: Fire Team Bravo 2 (for the PSP) can also have an impact on missions if you link the two using the Cross Talk feature.
Even with the open-ended mission structure, mission objectives are still rather linear. As with other games in the series, you can usually complete one or two out of order, but for the most part objectives are laid out and give you a hemmed-in feel.
A new addition to the campaign is the option of playing the game cooperatively with three other people. You can play through the entire game with friends or play specific missions. Co-op runs smoothly, though it does give you a noticeable advantage over the A.I.
Combined Assault includes all of the same multiplayer game types found in the previous installment. Over the years, SOCOM has managed to garner a strong following and there’s no reason that Combined Assault shouldn’t follow. Multiplayer features 22 maps and supports up to 32 players with full clan support, friends lists and leaderboards.