Garfield: A Tale of Two Kitties lets you help everyone's favorite fat cat find his way to his friend Prince's castle. Unfortunately, it isn't quite as easy as hopping on a bus and ringing the doorbell.
Each side-scrolling level will take you across the city rooftops, into the dark caves under Carlyle Castle and across the same castle's vast lawn. The levels themselves are fully 3D, but you are restricted to moving left and right only. This style reminded me a whole lot of the PSP version of Spider-Man 2 and Kim Possible: Kimmunicator.
In general, the levels are nothing more than making your way from one side of the map to the other, but every now and then, the game changes things up a bit. One level has you using busing routes to navigate yourself from one side of the city to the other. As you go from double decker to double decker, you have to peek at the routes and try to find the correct color-coded bus stop in order to make it to the next part of the city. Another level has you navigating your way through a hedge maze.
The maze is particularly interesting because it deviates from the set-path structure of the rest of the game... well, sort of. Every time you get to a direction choice, two paw prints appear on the touch screen denoting each direction. Tap the paw you want to follow and your path is switched.
Most levels are also filled with tons of snacks for Garfield to collect, but one thing the game doesn't give you is health. Once your nine lives are up, you will have to start the level over again.