The focus in
Madden NFL 07 this year is the running game and the introduction of the Highlight Stick and lead blockers. Using the Highlight Stick allows your runners to pull of a variety of moves to try and get away from blockers. Depending on who you’re using, you’ll see different results. A finesse back will have quicker, more elegant moves while a bruiser will have slower, more powerful ones. This offers some variety to gameplay.
Lead blocking is this year’s big innovation to the series. These controls let you take over one of your blockers for a few seconds after the snap in order to try and make a little extra breathing room for your backs.
Since all of the focus has gone to the running game, passing has seen very few changes. Last year’s passing cone has been removed (due, again, to the lack of a second analog stick), though its absence isn’t all that missed. Generally, the passing game feels as good as last year’s version, though there is a noticeable sync problem with the camera. During passing games, the camera has a hard time keeping up with your quarterback and receiver, producing something of a blind spot that can lead to a few bad passes or surprise sacks.
With the exception of Superstar mode, Madden NFL 07 includes all of the standard play modes you’d expect out of the series. To make up for the missing mode, EA has instead included new mini-games, including the PSP exclusive End 2 End. This new game requires you to turn your PSP on the side and run the field while avoiding defenders by pressing the D-pad at the correct time. The further you get in the mode, the larger the number of defenders you’ll have to face.
Both ad-hoc and Infrastructure multiplayer modes have been included and face the same pros and cons of the single-player experience.