Eets, our hypoglycemic hero, is controlled by his environment and what he eats. These mood swings he has after eating keep him from just hopping off a cliff into the abyss when he is scared or jumping a super, long distance when he is agitated. When Eets is happy, he will continue in a straight path hopping short distances from platform to platform, as long as the distance isn't too great. He is in his own little world when he is happy, so it is your job to get him safely to the end.
You would never guess that this is a puzzle game, when your main objective is to get Eets to the golden puzzle piece in each round. You carry out this objective by setting up a path for Eets to travel, more or less setting up a Rube Goldberg device. Besides the aforementioned things to eat, there are tools at your disposal to accomplish this. You want to set up as few chain reactions as possible because you gain awards for finishing with as few pieces as possible. You will receive many other rewards for puzzle completion along the way. But I leave you to discover them all on your own.