The general idea of
Hoshigami: Ruining Blue Earth has you traversing across a two-dimensional map, going from location to location, following the plot of the game, and engaging in battles with your party of hired mercenaries to protect the land... One of the greatest tasks you'll be charged with is the development of your party, however. Also, bear in mind that no matter how urgent your next quest might seem, rushing into battle without adequately training your party members and preparing them will end up a waste of your time. You'll want to train in the 'Tower of Trial' for quite a while to raise your levels and work out your fighting strategies. There are some very interesting and unique elements to
Hoshigami that make strategy not only possible, but pretty much integral to playing the game. You have to effectively manage your characters, be mindful of their health, and choose your enemies based on level of threat just to get by. Additionally, there is a special type of move called a 'shoot' attack, that does less damage than normal but knocks an opponent a couple of spaces away. By placing team members at the correct places, and preparing them for an 'attack session', you can chain attacks from several team members, each one 'throwing' the opponent the direction they had been facing. Not only does this inflict a good bit of damage, but you can also get items from that enemy at the end of the fight if you pull it off right.
The dynamics of Hoshigami: RBE are quite interesting and allow for a great bit of exploration and experimentation. While the moves and attacks of Hoshigami do not begin to compare with chess, there are difference in the strengths and weaknesses of different types of characters, and using one type wisely will generally be better than using another type carelessly, independent of the character types. Also, the magic system in Hoshigami: Ruining Blue Earth revolves around 'coins' and 'seals' that are either bought or found in towers. These coins have different effects. One can be used to cure someone, and the rest are different forms of attacks. The seals can be engraved onto the coins to change their characteristics. Some seals used on some coins might raise certain attributes while lowering others. The same seal used on another coin might have a different (and purely positive) effect. Be careful - some seals offer only detrimental changes to certain coins. The unique aspect of these 'coins' is that any member of your party can be equipped with them and can use them. This means that 'magic users' per se, are merely people who choose not to use weapons, so that they can carry more coins. At low levels, coins can only be used once per fight; at higher levels, however, you can use them again in the same fight after time has passed...
Hoshigami's one drawback is that there is no quick way to 'give-up' on a fight gone awry and jump back to the load screen. Sometimes it gets down towards the last of a fight and you know it's hopeless and wish you could get out and reload some way without rebooting the machine. Once, I accidentally loaded the wrong saved game and entered a major fight, only to find out that all the characters I trained were not even there to be chosen from. I never even selected my characters for that fight. I just shut off the machine and played it later. If I could have gone straight to the menu and loaded a different saved game, I would have kept playing...