Commandos: Strike Force is the latest incarnation in a near ten year legacy of
Commandos titles. While its predecessors played closer to a Real Time Strategy title laced with tactical elements,
Strike Force has morphed some of the series’ original concepts into a First Person Shooter of the ever-popular World War II setting.
Whereas past Commandos entries thrust the player into commanding decent sized squads of troops into Nazi compound conquest, Strike Force offers up only three soldiers in your control: A Green Beret, a spy, and a sniper.
Each character brings an entirely separate dimension to the FPS formula and their unique traits are required to overcome the various challenges of the missions. The real key to success is recognizing the strengths of each character and the slight overlap in abilities between them.
While the Green Beret is perhaps the most standardized of the playable characters, the spy and sniper do serve up some fresh aspects to the FPS genre. When it comes to intense fire fights, touting twin side-arms, and lofting grenades to clear out an enemy stronghold, the Green Beret is the only option. However, the wise-cracking sniper Lieutenant brings more than just long range shooting to the table, having the ability to throw knives with deadly accuracy, makes him the choice for silent attack. Lastly, the spy takes the role of stealth-ing to a new level through the ability to change his disguise quicker than Chevy Chase in Fletch. Collecting Nazi uniforms allows the spy to infiltrate enemy territory. The higher rank the uniform, the more likely the disguise is to be a success. Passing an enemy soldier of equal or lower rank is fairly common, but the higher-ranking officers strip through the ruse almost every time.
The game’s dynamic approach of squad commanding is perhaps its greatest strength and separates it from a majority of the World War II FPS titles available.