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RF Online

Score: 60%
ESRB: Teen
Publisher: Codemasters
Developer: CCR, Inc.
Media: DVD/1
Players: MMO
Genre: MMORPG

Graphics & Sound:

RF Online blends sci-fi and anime elements with a touch of fantasy (okay, so it has a few elves and some cool magic). Each of the three factions has their own unique style, so you’ll never confuse one for another, which is a good thing once you hit the fray of the battlefield. At the same time, there isn’t much room for customization, so you may confuse one ally for another. The items that you can equip look really cool, especially those wielded by the Cora. However, there is a distinct lack of variety with weapons, so expect to see multiple copies of yourself in any given area. Enemies are modeled well, though they also suffer from a lack of variety, with most enemies being color-swapped versions of each other.

Environments are mostly empty spaces with one or two interesting pieces of architecture scattered about the area. The lack of sights to see while traveling adds to the monotony of the gameplay, especially since you’re force to run everywhere you go. Considering the game’s sci-fi theme, you would think some sort of mount would be available.

Music ranges from inspired orchestral scores to mildly annoying techno beats. Sound effects all sound good, but are otherwise standard gaming fare.


Gameplay:

While RF Online does offers an intriguing end game in the massive PvP battles that take place between factions every 8 hours, nearly 90% of the game build around grinding for experience so you can reach level 25, at which point you can participate in these battles; though your participation won’t make a lick of difference since you don’t have access to your faction’s special weapons, which come in at level 30. While most MMOs tend to boil down into an endless experience grind, RF Online doesn’t try to mask it. A shallow story about an infestation that needs to be cleared or something along those lines is included with each mission, but really all you are doing is killing X number of a creature for experience. No attempt is made at even making it seem like you’re part of something bigger, which makes you wonder why they even bother with the window dressing in the first place and don’t just say, “Here’s a bunch of monsters, kill them until you’re at level 30.”

Really though, it is the three hours of all-out war that erupts every eight hours that you’re looking to participate in. I wouldn’t go so far as to say that it makes the hours of mindless grind worthwhile, but it certainly gives you something to look forward to. At least, that’s the working theory behind it all. Once you get to the battles, combat is a mindless chore.

So why do these fights break out? According to the game’s back-story, the game’s three factions (the Accretia Empire, Bellato Union and Holy Alliance Cora) are at war over a special ore deposit that lies at the center of the planet. This mine is guarded by The Keeper, a powerful entity that cannot be defeated, but who can be persuaded to join the group holding the most power. Aside from factional pride, holding the mine provides a financial boost for members that can be spent on getting better weapons.

A major issue with RF Online is that the reward comes too late in the game. Yes, the promise of giant battles is a great one, but the grind to get there is so long and dull, players are likely to quit before reaching the goal. The PvP battles are supposed to be what the game is built around, yet in practice it feels like it was simply tacked on to any old MMO. Rather than giving even low-level players some place in the conflict, it simply shuns them, which is a bit of a slap in the face considering they’re paying $15 a month to play.


Difficulty:

Another massive issue is that the lack of community and a general unfriendliness towards playing with others. In other words, the whole reason people play MMOs in the first place. All grouping really does is multiply the number of kills needed to reach the next level. Of course, finding a group is pretty hard to begin with. There are a few scattered guilds, but it was rare to find someone willing to help or even talk.

Game Mechanics:

Both the controls and in-game interfaces are a mess and hard to work with. Menus are an absolute mess and painfully slow. Little information is given about what you’re doing (such as when you’re building a character) and what information is there isn’t all that helpful. The in-game HUD isn’t useless, but none of it can be resized or moved around, sometimes hiding areas of the screen or, in the case of the text window, forcing you to scroll up through tiny lines of text to find out what was said or what you should be doing.

Combat isn’t much fun, something that can be attributed to the counter-intuitive button layout and generally unresponsive controls. Battles are more action-oriented, but not all that involved.

RF Online offers four classes to choose from: warrior, spiritualist, ranger or specialist. Except for the specialist class, each job is fundamentally the same between factions. Each has the same set of skills and abilities until you reach around level 30, at which point you can specialize your character into something a little different from the rest. Level 30 is also when you get your faction’s special weapons, like the Accretian’s giant cannons, Cora’s summon spells and Bellato’s mechs.

RF Online isn’t a completely broken experience. In fact, the actual mechanics running underneath everything are quite functional and much more stable than many other MMOs available. So, if for some particular reason you want to enter a long grind, you can do so without many technical hurdles. If this appeals to you, then RF Online should be just the game for you; but more than likely, it won’t.


-Starscream, GameVortex Communications
AKA Ricky Tucker

Minimum System Requirements:



Windows 98/2000/ME/XP; 800 MHz or equivalent; 512 MB; 3500 MB HDD Space; 32 MB VRAM; Direct3D Compatible Video Card; Direct X v9.0c; Broadband Internet Connection 128kbps or higher
 

Test System:



Windows XP; Pentium 4 1.8 GHz; Radeon 9250 256 MB; 640 MB RAM; DirectX 9.0c; Cable Internet Connection

Sony PlayStation 2 Tourist Trophy: Real Riding Simulator Nintendo GameCube Naruto: Clash of Ninja

 
Game Vortex :: PSIllustrated