The
MX vs. ATV model for gameplay is much like its predecessors, with lots and lots of options. There are tons of tracks to open and choose between for six different single player options. There is Ad Hoc wireless for up to four players to compete in Multiplayer mode. There are even vehicles beyond just the
MX vs. ATV theme to unlock. Monster trucks, golf carts and some truck/buggy combinations in between...
Racing options include standard competitive modes like Supercross and Hill Climbs. Special freestyle challenges will test your ability to pull tricks, or you can just tool around a track with no special objectives at all. I like that in the Free Ride mode, it is possible to launch one of the standard races available in that area, but I didn't like that it was a one-way ticket. Navigating the different activities in each area was clunky, and since there isn't auto-save that I could find, MX vs. ATV makes you go back and forth between race areas and the main screen. This wouldn't be terrible, except for some heavy loading to get into each area. I also found it odd and slightly corny that if you stray too far outside the gameplay map in a Free Ride, you hear a rumbling and then end up being blasted into the air and thrown into the main map. How about a simple fence, a big hill or some water? No need to pull a Mary Poppins on me...
Tricks and winning races will give you points to use in the "store" and you'll automatically open up some new tracks and events by placing bronze or better in race modes. There is just so damn much to see in MX vs. ATV, and the real fans will rejoice to see that the portable franchise continues to head in the right direction.