Where to begin. Where to begin. There is so much here for everyone. So, let us start on solid ground and begin with the maps. All of the maps in the
Battlefield series change depending upon the number of players the map will allow. There are three new maps with
Battlefield 2: Euro Force: Great Wall, Taraba Quarry, and Operation Smoke Screen.
Great Wall is excellent for back and forth battle when played with two seasoned teams. The map is huge, allowing for a balanced, multi-dimensional battle when played in the 32-player version. The map is split in half by, you guessed it, a great wall with a central village. There are many entrances on foot and only a few with vehicles. This is truly a sniper's dream, with many areas to conceal yourself and more importantly, your claymore mines. Balanced assault and support is key. There are tanks and light armor transports, but they are easy pickings from the walls that encircle the central village area inside of the Great Wall.
Taraba Quarry is definitely for the fly-boys. Again, an evenly split map with the quarry dividing the two sides. There is not much for a jet to use as cover, so you must strike on target and get out quick. There are only a few areas for heavy armor to scurry across open ground. A good pilot will have a field day here - unless of course, there is an equally talented AA vehicle driver. I really think this map could have used the helicopters along with at least one or two more well-placed stinger missle set-ups.
Last but certainly not least is my favorite, Operation Smoke Screen. This mission feels to me what it would be like to roll across the desert in a tank division and take care of the objective. Flat, with some buildings spattered here and there for assault troops to scurry to when you open fire. There are plenty of tanks and light armor vehicles to go around. There are also tank-chewing helicopters to keep an eye to the sky for. The map is open for air to air, and smoke stacks and windmills provide cover for movement.
The new weapons are your standard fare. The sniper is for long distance and the sub-machine gun is for up close. I couldn't tell a remarkable difference in the standard kit weapons from one team to the next. The best weapons are still the unlockable ones. This booster adds a new sniper and anti-tank unlock moving the total number of unlocks for each kit to two.