Full Auto is as sharp-looking an Xbox 360 game as you could expect to find. The game easily stands shoulder-to-shoulder with some of the better looking titles on the system; though this can be either a good thing or a bad thing depending on how you view the system’s current graphical state. Personally, I didn’t have much of a problem. Cars are well designed, shiny and take all sorts of damage during races.
Track designs look and feel great. As with most other racing games, you’re confined to a short part of a track during races. Once inside the races, the short tracks begin to feel much bigger as you uncover various shortcuts that will take you below streets and even through some buildings. On top of that, nearly everything on the track can be leveled. This leads to all manner of explosions, debris and burning wreckage. If you like your explosions big, you’ll love what Full Auto has to offer.
All of the shiny cars, explosions and destructible environments come with the trade-off of a choppy framerate. While it isn’t a persistent, game-breaking problem, it is noticeable and can slow down the otherwise fast-paced action.
Full Auto’s soundtrack is comprised mostly of electronic music. At least, that’s what I’ve been told, though I could barely hear it because of the low volume setting it defaults to and the sounds of chaos taking place throughout the game. So, to that end, its good that the weapons fire, crashes and explosions sound great; otherwise who knows what you’d be listening to.