Thinking of each screen as a room, it is shocking to realize that
DROD: Journey to Rooted Hold contains over 350 of these suckers, spread over 25 themed levels. In the beginning, moving from room to room or clearing levels can feel simple enough, because like any good game,
DROD: Journey to Rooted Hold ramps you up softly. The reality check arrives somewhere in the second level when you realize that all those gameplay elements you've been taking on one at a time can be introduced in threes or fours or mores. The genius of the game is how well it manages to challenge without losing a feeling of story and continuity.
DROD: Journey to Rooted Hold incorporates adventure and exploration, which can make it feel more like an open-ended dungeon crawler than a puzzle game. There is always a sense of excitement around what the next room will look like, and this excitement is something missing from most traditional puzzlers.
Getting from room to room involves beating monsters, and the simplest is a large cockroach derivative. As you move, so these roaches move. They are pretty mindless, but in a persistent way. Calculating where they will move and making use of the environment to challenge them on your own terms is at the heart of completing many early rooms. The monsters get harder and the rooms are full of more and more stuff that can make your life miserable. Suffice it to say that the online community for Caravel is exceptionally strong, and much of the volume comes from hints and questions on solving rooms. This is a game with a strong following, and you'll visit the forums not only for solving each room, but also to find the most elegant way to win. Most players would be happy to get through DROD: Journey to Rooted Hold, which is still just a piece of what Caravel offers.