MiXem builds itself from the simple act of mixing colors to produce new colors, something all of us should have learned by preschool. Yellow and blue makes green, yellow and red makes orange…
Each level begins with an assortment of yellow, red and blue blocks at the bottom of the screen that slowly move up as time passes. The object is to combine these three blocks into green, purple and orange blocks and clear rows before the column of blocks reaches the top of the screen. Any row of three or more like-colored blocks will cause them to clear, while snagging six in a row will also earn a special Lava Shot that can clear any row.
Gameplay is broken up into three modes: Depth Quest, Time Attack and Endless. Depth is the game’s main mode. Here your job is to clear the blocks to a certain depth in order to proceed. Initially you’re limited to only five depths with others unlocked as you progress deeper into the game. The mode tries to throw in a “story” to explain why you’re doing this, though it really isn’t that important and the gameplay is sturdy enough that it really doesn’t need explanation.
Time Attack is what will likely keep you playing long after you’ve mastered the other two modes. However, any motivation you have to keep coming back to this mode will probably be due to personal motivation rather than an in-game one.
Endless mode is, as the name suggests, endless. Blocks keep popping up and you keep mixing and matching. Unlike Depth mode, where the game stops after reaching a certain depth, Endless keeps things going until you lose interest.