As a famous man once said, either about dogs walking on their hind legs or women voting (I can't remember which...), "The miracle is not in how the thing is done but that it is done at all". Not to say I have no critique for the control scheme and interface of
Sims 2, but the idea that a game with as many moving parts and corresponding keyboard/mouse controls can be ported to PSP is somewhat ludicrous. The translation for gameplay may be somewhat stuttering, but the ease of use in menus and control is brilliant. I found there was too much loading, especially in the midst of the Social Game that is the fundamental nugget of gameplay. I also found that selecting objects for interaction was a bit rickety in parts.
Otherwise, you would really not miss the keyboard and mouse, ever. It's a great thing to do, and even though there has been thought put into this for the console version of Sim games already behind us, the ideas for mobile gaming are well executed. With screen real estate at a premium, Sims 2 never seems cluttered. The dialogue between players and the Social Game segments are pushed along as much by emoticons as by text, which saves a lot of space. The use of items is simple, and carried items are visible and accessible at the touch of a button at any time. Submenus, including those for sharing items or cloning characters in multiplayer mode, are clean and simple to navigate. There isn't much of a true multiplayer game, apart from being able to share items, but the trading aspect is intended to be a way that players can advance more quickly in the game, or add variety to what is a pretty stripped down experience.
Long load times aside, the game is a good venture, but it is a questionable introduction to the Sims world for new gamers. Those who love the Sims experience might enjoy this as a form of Sim-pet alongside their full-blooded PC version, but there's an equal chance that die-hard Sim gamers might see Sims 2 for PSP as fluff. The ability to trade characters and items with other players is an interesting concept, but I wonder how many people will really take advantage of this as a networking concept. Taken to the Internet, trading might really make this a completely different proposition. Cut off from a MMO experience, and limited by its scope, Sims 2 for PSP is like a semi-sweet tidbit that leaves you wanting more.