DreamCatcher’s
Cold War take you behind the iron curtain of the land of Russia, and takes you into the action in a mix of story and gameplay that are supposed to complement each other. Unfortunately, the story's cut-scenes are not interesting at all, and you could easily find yourself letting the scene play while you take a break from the action by hitting the bathroom or calling your mom for that long-overdue chat. Add to that fact that the cut-scenes are comic-book style, and you realize that it actually takes you completely out of the action because of the combination of the cartoony style and long length between actual gaming sessions.
The actual gameplay of Cold War falls short of the mark as well. There are some great and interesting ideas involved with creating different devices (MacGyver-style) using parts you find around each level, but you can just as easily burn through some levels without all that much stealth anyway. To create these objects, you’ll first have to find different items like blueprints or briefcases that give you "tech points" which are used to create innovative devices to help you in your journey. There are multiple levels of creation for these devices as well, and after unlocking at least 3 in each level, you can continue to the next. An example is to create an alarm clock in order to lure guards away from their posts, or to create rubber bullets in an effort to stun them instead of killing them.
Cold War takes you behind enemy lines in an effort to use stealth as your ultimate asset. Unfortunately, running and gunning can easily become the norm if you choose. But, if you play as the developer intended, the game can have some potential. However, the enemy AI is often laughable at best due to simple things like not checking out all noises or not seeing you when you are in plain sight across the room.