The graphics of Still Life are gorgeous. Each pre-rendered location is filled with little details that help make you feel like you’re standing next to the investigator as he or she looks for clues and talks to everyone around. From the warm, friendly house of Victoria’s father to the clean, cold and sterile autopsy room in the basement of the local FBI headquarters to the blood-stained bricks of the morgue/cathedral in 1930’s Prague, the environments give off just the right atmosphere.
The characters also have a nice look to them. Each model is detailed and their animations aren’t jerky or rigid. I was most impressed when I studied the faces of the characters as they talked to each other. They showed just the right amount of emotion – never going overboard, and rarely underplaying the severity of the conversation. One of the times this was most evident was just after Victoria read through her grandfather’s journal and then went to talk to her father about how his parents met and what her grandmother’s profession used to be.
The audio aspect of Still Life compliments the visuals well. Both the music and the sound effects come off clear and clean. The music (subtle as it may be) feels different depending on which time period you are in. The present time has some heavier music while the past leans more to the classical sound.