There are only three things involved in keeping your men alive and accomplishing the mission: cover, firepower, and mobility. Cover is anything you can hide behind, and in most cases this is cars, walls, or sandbags. However, cover comes in other, less suitable forms as well. Wooden crates are a good example, as this type of cover can be eroded by enemy firepower. Stand behind it for too long and you’ll soon be out in the open again.
Static cover is in effect when you see little shields hovering over your troops’ heads. This basically means you can’t be killed, and this goes for the enemy as well. What this usually leads to are two enemies unloading all the weapons they have on each other without anyone dying because cover means you are invincible... well, mostly invincible. The game says that cover doesn’t always stop enemy fire, and it seems like bullets get through to your guys randomly while the enemy can hang out behind a wall and never die.
Firepower is almost as important as cover. In order to move around the battlefield, you need to either kill or suppress your enemies. You can issue suppressing fire, use smoke grenades, or engage a target to keep them from shooting your other squad that is trying to move around them. You also have regular grenades and a grenade launcher at your disposal, but what you’ll mostly be relying on is good old assault rifle fire. This system would have been perfect had it not been for the occasional missed order. Telling your guys to fire on an enemy out in the open sometimes has them stand up, take aim, and then sit back down again; an irritating bug that would have boosted the fun if it didn’t exist.
Mobility is just as important as the other two aspects of Full Spectrum Warrior. In order to kill an enemy, you need to get around to one of their sides that isn’t covered. Usually this means looking at your GPS and finding the one alleyway that leads to their flank. This tactic is thrilling in the beginning of the game, but loses its enjoyment quickly. This is basically what all the missions amount to, and there is little variety to alleviate this overused gimmick.
Full Spectrum Warrior would have made a better demo than full-fledged game. The combination of a boring story, feeble attempts at drama, obscure mission goals, and a shoddy response system, not to mention some dreadful graphical and sound glitches, results in something that is less than the sum of the parts. While military nuts may get a kick out of it initially, most people will want to stay away from this game and go with something a bit more entertaining like Brothers in Arms.