NARC is not a remake of the classic arcade game. Those who were fans of the game that spent all their quarters probably won’t be too happy when they see what’s been done to a once great name. This go around,
NARC is a 3D action game as opposed to a level-based 2D side-scroller.
NARC also focuses on the use of drugs to help out your gameplay. These drugs affect the world around you in various ways, such as making you faster, slowing everyone else down, or making you able to differentiate between the bad guys and the good guys on the street. For all its effort, the narcotic effects lose their luster after the first couple of uses, and its functionality isn’t all that necessary to play the game.
Since you are a Narcotics officer, you must obey the law... to an extent. Using the drugs may help you, but every now and then you have to go to the precinct for a drug test. The more drugs you have used, the harder it is to pass the test. You can also become addicted to any one drug if you use too much of it, and if this happens you go into withdrawals if you don’t get your fix. What this means is that everything stops and you keel over, your only chance of survival being a little floating arrow that you must maintain within a certain boundary for a minute or two. Yet another interesting gimmick with the drugs that eventually wears on your patience instead of entertaining you.
Since you have all of these vices at your fingertips, there are some negative consequences to dabbling in them all. If you do a lot of drugs, beat up innocent people, or sell drugs to passersby, your reputation goes down. If it hits a certain level, you get busted down to beat cop. This effectively stops the main flow of the game and makes you do a bunch of good deeds, like busting criminals or helping people who are getting mugged, until your rep goes back up to an acceptable level. At this point, you can continue the game as normal.
What I call the main flow of the game isn’t so much a “flow” as it is a bumpy ride inside a drug-induced rat maze. You are faced with a number of linear missions which usually have you running from one side of the city to another to catch some guy who will invariably turn out to have a gun, in which case you have to either kill him or grab and arrest him.
Other missions involve trailing people, stealth tactics, or generally going around and busting drug pushers. All the missions become tedious, monotonous, and downright boring after a while. Even though you switch between two main characters throughout the game, their only differences are the voices of the actors and a couple of guns they start out with. The rest is just fluff that is used to drive the incredibly thin storyline which comprises of narcotics officers trying to find the source of a new drug. The twists along the way are predictable and dull, leaving what was supposed to be a Hollywood influenced action game about drugs less entertaining than watching an episode of “Cops.”