Stylistically, DMC3 feels a lot like the original. The dark, gritty, gothic influences are back in full force, giving you a lot to look at and nice environments for slashing up all manner of creatures. There’s the obligatory grim reaper, who you’ll meet very early in the game, as well as a cadre of the strangest creatures Hell could spit up. Then there’s Dante, who is ready to show the Prince of Persia and other wannabes just who the slick moves originator really is.
Fluid animation remains one of the game’s many strengths. Dante can transition between moves quickly and with a deadly grace rarely seen in games. There’s an awkward hiccup or two every now and then, but when you’re frantically slashing and shooting at 10+ enemies at a time, who can really take the time and notice?
Sound is one of those things you’ll either love to death or hate. I was clearly on the latter side of this boat. Voice work is good, but it can only do so much to support the oft-cheesy dialog. Some will argue that it works for the game; after all, the game really doesn’t take itself that seriously (as demonstrated by the demon that can turn herself into an electric guitar), but I just found myself cringing more than laughing at all the bad jokes. Thankfully, story isn’t something you really need to pay attention to, so you can skip the dialog and not miss much except for some really nice action scenes.
Like the voice work, music is another polarizing element. I actually liked the music, which is very fast speed metal with a few lyrics. It’s nothing I’d listen to outside the context of the game, but it’s still enjoyable.