Visually, Fatal Shadows manages to remain very true to the style found in past games, and even retools the engine a bit. The result is better-looking characters and environments. Still, even the shiny, new engine doesn’t keep problems from popping up. Animation is generally smooth, but does contend with some lag issues. Transitions are smooth, yet feel very unnatural at the same time. Even the combo-based special stealth kills, while cool to watch, feel awkward.
Sound (or the lack of it) is a major element of any stealth game – making some of the choices in Fatal Shadows feel out of place. Even though the game involves two ninjas, our silent assassins are anything but. However, this doesn’t seem to phase guards all that much since its still possible to clip-clop around guards unnoticed. The only sounds guards ever seem to notice with consistency are the shouts of their comrades, setting them up for some easy baiting.
I’m usually not one to care about Japanese voice tracks being included in games, but Fatal Shadows made me glad I had the option. The voice acting isn’t a shining example as to how things should be done, but it’s better than a number of games out there. The problem is that the voices really don’t match up to the characters, making the two ninjas sound like they should be out at the Beverly Center looking for Prada handbags.