As mentioned earlier,
Sea Wolves is a game involving boats and, of course, lots of water. As the captain of one of these boats, you sail around the aforementioned waters in search of money, gate keys, and of course, enemies to fight. Pretty simple stuff from beginning to end;
Sea Wolves is certainly not the
Half-Life of boat based arcade games.
Before you begin your journey you decide which captain to sail as. There are three to choose from and each excels at one of three skills: gunnery, extra armor, or speed. Once that difficult task has been hurdled, you are faced with the decision of which boat to sail on. Again you have three choices, whose traits somehow span the whole of the boating spectrum. On one side you have a speedy little demon with relatively little firepower. On the other is a lumbering behemoth with tons of firepower but little in the way of speed. And smack in the middle is the all around little tug boat that could.
Your choices have a significant impact on the way you play the game. If you’re not in a daring mood, you can opt for a balanced mix of mobility and firepower, or you can go to either extreme and risk being overrun or outgunned. Both outcomes are very possible due to the diversity in your enemies. Everything from planes, stationary fortresses, and myriad types of boats will be thrown your way.
Though you will have to tailor your playing style to the boat and captain you are using, the game ultimately boils down to you coping with a screen full of suicidal enemies who stop at nothing to make your life a living hell. There is little in the way of strategy when dealing with this many bad guys, other than smashing the firing buttons and running like mad. This is where Sea Wolves’s arcade roots come out in full force. Find a couple of keys, collect some money, and kill a whole lot of enemies.